Taming - characters with high level of taming skills can quickly and effectively tame and train animals.Although such skills are valuable, it is better to give preference to other ones in the first place. Characters with high level of social skills can easily comfort others, convince, command and negotiate better prices. Social - this is a set of skills that allow the colonist to interact with others.Hand to hand may be a good choice for hunting smaller game. Although knives, maces and other weapons are powerful, direct attack expose colonists to damage. The higher the level, the better the character fights and melee. Hand to hand- it is as useful as shooting.Such a character will make an excellent hunter and defender, especially if armed with a powerful ranged weapon. It is a good idea to pick, at least, one colonist that can handle guns well. Shooting - one of the key skills in the game.The most important thing, when it comes to character creation are skills: While picking colonists, the most important are their skills - number of flames by a given skill determines predispositions of a given character, how fast they work and how fast they will gain specialization points You can have partner, family and even hostile ones. Relationships - it shows you in what relationships a colonist remains with the other characters.Scars, scratches or healed injuries can cause a given colonist to move slower, be more vulnerable to damage, etc. Health - some colonists can start the game with some health and physical deficiencies.For example, a neurotic works 20% faster, but can easier develop a nervous breakdown, by 8%. In general, the majority of traits provide you with a positive and a negative bonus to statistics. A colonist can be lazy, charismatic, be a genius, etc. Traits - initially, each colonist has 2-3 traits which additionally affect his behavior.If you create a colony of men that are unable to perform simple tasks, you won't hold for long. Make sure that this field is empty, or there is only one colonist that has some an incapability. Incapable of - it shows you what your colonist cannot do.an actor, he will receive + to Social, +2 to Construction but will be incapable of lumbering, transportation and cleaning. After you roll the mouse over the backstory, you will receive additional information. Backstory - childhood and adulthood have a decisive effect on additional traits and skills of the colonist.While selecting the colonists, especially note: If it is possible to create a higher number of colonists, make sure that their traits are supplementary with respect to each other. Therefore, you can easily create a family, lovers or enemies. It is even possible to define his relationship with the rest of the colonists. Each one has his own backstory, age, looks and traits. By pressing the "Randomize" button, you can generate new colonists. You start with a different number of colonists depending on the scenario that you have picked. Now, you can create colonists that will inhabit the planet. There are many options available in colonists creation menu
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